Tag: humanitarian learning

  • Why gamification is a disaster for humanitarian learning

    Why gamification is a disaster for humanitarian learning

    Is gamification an advantageous strategy that can help increase knowledge and application when it comes to humanitarian responses? What are these advantages? Can gamification contribute to better humanitarian preparedness?

    Certainly, if you have been forced to maniacally click through 500 screens of a boring “e-learning” from the past – dressed up with multicolored bells and whistles or cute little Flash animation – to finally get to the stupid quiz that is insulting your intelligence by asking you to recall what you will have forgotten tomorrow but that you need to pass to earn your stupid gold certificate before your field deployment, “gamification” sounds enticing. After all, you figured out how to game that e-learning module… so maybe games are the key to the future of humanitarian learning? Not.

    Is gamification one of the “current innovations in the field of learning”? Well, arguably, this may have been the case… over a decade ago. And it has long since been debunked. Can gamification help tackle some of the challenges we face in humanitarian learning? These challenges include scale (we need a lot more people ready to face disasters and volunteering to strengthen their communities’ resilience), reach (all the way to the last mile to people on the receiving end of aid), strategic relevance, and using new learning methodologies that model how humanitarians work together with and within communities, solve problems, and grow as leaders.

    Is there potential in using game elements for increased engagement and effective training of humanitarian staff? Often, “gamification devolves to just creating competitive experiences based on some sort of point-scoring model that is at-best glorified industrial psychology and not necessarily a great, giant outcome of innovation or game design,” explains Ben Sawyer, the founder of Games for Health. (Ben convinced me five years ago that serious games not gamification are a viable approach for some needs – just an incredibly complex, costly one.)

    My twelve-year-old son is a gamer. I observe and ocasionally participate. The immersive qualities of recent games are amazing, and the way they work your psychology is mind-blowing. Game studios understand the intricacies of human behavior and motivation at least as well as casinos do. So, yeah, imagine if we could put that power to use for the good of humanity…

    There are three obvious problems.

    The first problem is that building quality learning experienced as a game is very expensive. Creating a fully-cognitive experience with a more encompassing model of engagement and interaction starts at 50 million U.S. dollars (Final Fantasy XII) and there is no upper limit (200 million for Star Wars: The Old Republic).

    What could you do with the shoestring budgets available for learning and capacity building in the humanitarian sector? At best, try to short circuit the experience and use just a few elements in hopes that creating a ‘game’ or an experience that instills some of the core ideas of what a game is by definition will generate a bump in engagement. And that, my friends, is a recipe for failure in so many ways, but above all because it is disconnected from humanitarian learning needs.

    That, in fact, is the second problem. “For all staff, the abilities to learn, to reflect, to negotiate, to critically examine and analyse what they are seeing and hearing, are crucial,” wrote Connell Foley in 2008. Creating a game that is about more than stimulus-response is difficult (requiring talent that does not exist in our sector), costly, and therefore unlikely. As a learning approach, it is not the one you choose if you want to support the development of analytical capabilities or critical thinking.

    Increasingly, humanitarians, like other knowledge workers (cf. Robert Kelly’s longitudinal study), can only get things done through collaboration, because the knowledge they need is no longer stored in their brains. This is not the “Social Age” (another dead end I have previously debunked) but part and parcel of the Second Machine Age. Many video games are self-contained worlds, closed systems that fail to model the very complexities that matter the most in the messy real world that we live in – and that can make the difference between life and death when you are working on the edge of chaos.
    Robert Kelly: % knowledge stored in your brain needed to do your job from 1986 to 2006
    Robert Kelly: % knowledge stored in your brain needed to do your job from 1986 to 2006

    The third problem is that the diverse culture of video games contains a dominant strand that is just awful – full of racism, sexism, and violence that is deeply ingrained. The hottest video game right now is called Battlegrounds. It is a Battle Royale where the ultimate purpose is to kill the other 99 players and be the sole survivor whose reward as a “Winner Winner” is to earn a “Chicken Dinner”. Is this really a culture that can be reshaped to serve humanitarian needs, where a lone individual may be trying to save 99 others?

    We undoubtedly need new ways of learning and thinking for humanitarians. This has to include both core abilities and value skills. Gamification cannot deliver either of these, and forces us to work from a culture in which the dominant values are difficult to stomach.

     

    New ways of learning and thinking
    New ways of learning and thinking

    Gamification is about behaviorist rewards for selfishness, where you earn points for killing others. It is often innately, to the core, about competition – and contortions to make friendly, peaceful, collaborative forms of gamification are lipstick on the ugly pig of behaviorism that hides beneath the supposedly “innovative” character of gamification.

    Behaviorism is a widely-discredited learning theory. It might be relevant for humanitarian workers only if the nature of the work was “do this-do that.” It is not. Problem-solving, navigating the unknown, strengthening the connections between us, developing contextual knowledge that we can use… gamification cannot do any of that. And that happens to be precisely what we need the most.

    This brings us right back to the boring e-learning of the past. Clicking through screens and taking a quiz also contains behaviorist assumptions. And, in fact, some of gamification’s strongest advocates in the humanitarian space spent years building boring, one-dimensional, and ultimately ineffective media-heavy content before becoming enthralled with gamification.

    The fascination with the video games industry is easy to understand. This industry is already bigger than Hollywood and growing much faster. The potential of virtual (VR) and augmented (AR) reality, artificial intelligence, and other emerging technologies show that this it just the beginning. But “gamification” is precisely not what will help us harness this potential to support humanitarian work.

    The fetichization of gamification in learning is akin to that for “story-telling” in communication. Yes, humans play games and tell stories. That both are part of our experience and cultures poses a challenge for learning leaders, certainly. But gamification zealots seem to see every problem through their single, reductive lens – and what was originally an innovative idea full of potential becomes one more rote, knee-jerk response set of blinders.

    We need to say “game over” to gamification and commit resources to approaches that foster new learning and leadership to support humanitarian work – not sink precious resources into what was once a fad in the corporate learning space, more than a decade ago.

    Featured image: Sinistar Wallpaper – Beware — I Live! (Retroist.com)

  • Choose your own adventure

    Choose your own adventure

    This is my presentation at the Online Learning Summit in London on 16 June 2015. I asked participants to choose between a set of four questions: Question #1: Why are learning, education and training so impervious to change? Number two is the Extinction Event question: It’s 2025. Your organization ceased to exist in 2020.  What happened? What was your role, i.e. the role of the learning leader in what happened?  What are you doing now? Question #3 is about LSi’s capabilities: What problems can we help you solve? And, last but not least, Question #4: why does e-learning suck? I will let you guess which question(s) were chosen for the discussion and workshop…

    Credit where credit is due: the Then-And-Now photo series is from a brilliant presentation by Michael T. Moe at the Global Leadership Congress held in Philadelphia a long time ago where I was a featured speaker. The Ferrari pit stop crew as a model for mission performance was first shown to me by Karen E. Watkins (University of Georgia) and Maya Drobnjak (Australian Army). Kermit Washington’s story (completely unknown to the London participants) is told by James Surowiecki in his New Yorker article Better All The Time.

  • Making humanitarians

    Making humanitarians

    The industry to tackle growing humanitarian and development challenges has expanded rapidly since the mid 1990s, but not nearly as fast as the scope and scale of the problems have spiraled. Professionalization was therefore correctly identified as a major challenge of its own, with over a decade of research led by Catherine Russ and others clearing the rubble to allow the sector to make sense of what needs to be done. The bottom line diagnosis is a now-familiar litany: a shortage of people and skills, lack of quality standards, inability to scale.

    Despite the growth of traditional university programs to credential specialized knowledge of these challenges and how to tackle them, young people armed with multiple masters find that they really start learning upon entering their first NGO. They face a dearth of entry-level positions (sometimes spending years as “interns” or other forms of under-recognized labor) and discover professional networks closed to them because legitimacy is based on shared experience, not formal qualifications.

    Certified professional development run by universities fail because these institutions are ill-equipped to deliver sub-degree qualifications, and rely on methods that seldom provide experience. This problem is not specific to humanitarians, but may be more acute because of the nature of the work and the knowledge involved.

    Meanwhile, specialized organizations that provide training, like REDR in the UK or Bioforce in France, have become increasingly good at developing competency-based certification for behavior that matches real-world needs. Their business model works best at small scale and high cost. They have also succeeded in establishing that the credential of value is one that is defined by and agreed upon by practitioners. However, their efforts remain mired in a legacy of transmissive training and a tradition of “workshop culture” that are difficult to overcome. Also, by the time a competency framework is described, new contexts and needs that dictate new behaviors have predictably emerged but cannot be captured by the rigidity of framework.

    A few organizations are trying to organize the online delivery of click-through information modules. Unfortunately, this approach has yet – to put it politely – to show measurable positive performance outcomes. And, admittedly, it is going to be tough to prove that three hours of clicking through bullet points followed by an information recall quiz corresponds to what 21st century humanitarians need to deliver. (Having said that, it is probably no worse than sitting in a workshop with a ‘trainer’ doing the clicking, whether in terms of learning efficacy or sheer pleasure).

    Save The Children’s Humanitarian Leadership Academy stands out in a number of ways in the current landscape. Their analysis is grounded in the rock-solid research by Russ and others, and they have assembled a ferociously professional team that combines all of the right job functions, encompassing both folks from the sector and those who are new to it. The project is rightly ambitious, given the scope and scale of the challenges faced, and they have succeeded in securing a large chunk of their funding needs from the UK government. They aim to serve not just Save’s training needs, but to become the connector for a broad set of organizations working together, trying to convert decades of preaching about capacity building in developing countries into practice. Last but not least, they are trying to think strategically about their use of digital technology for learning.

    Has the time come, as a defrocked high priest of corporate learning recently suggested, for a “Pan Humanitarian College of Conscience”? Could it be as simple as bringing everyone together to share content, resources, and determine quality and credentialing standards together? I don’t think so, mostly because the existing content, resources, and approaches are not getting the job done. We need to do new things in new ways, not an educational “We are the world”.

    Truly disruptive humanitarian education leverages the affordances of educational technology to offer continual learning experiences that foster sense-making and network formation linking young and old humanitarians in global practices, strengthening existing professional networks because collaboration and team work are how you complete the mission. Such experiences could focus on precisely what is unsaid and untaught in formal curricula, and considered unattainable by training. Even formal courses that are about acquiring foundational knowledge can have learners co-constructing knowledge together. These peers then find themselves part of a knowledge community where, as alumni, they are now in a position to provide support – and benefit from the new learnings of others in a virtuous cycle. This paradigm shift occurs when how we learn is aligned to how we work: collaboration, team work and leadership are premised on peer-to-peer relationships, across the diversity of contexts and people that humanitarians find themselves in.

    Such an approach fosters critical thinking and practice around specific areas of work but – and perhaps more importantly – around cross-cuting ways of thinking and doing. Yes, you could build courses that tap into knowledge communities around climate change, logistics, or market-based approaches. Focus on an area of work, zero in on its wicked problems, and drive learning efforts where they are most needed, producing knowledge that is directly applicable to work. Going further, new ways of learning foster new forms of leadership and innovation in the face of a volatile, uncertain, complex and ambiguous (VUCA) world, through courses that teach and deepen realist evaluation or tap into experiences from outside the sector – linking resilience and sustainability – to help new ways of thinking and doing emerge.

    Last but not least, this new humanitarian learning needs to include not just future professionals but also volunteers. As the Red Cross Red Cross Movement has taught us , volunteers are far more than part-time humanitarians. They are embedded in their communities and learn to use the cultural and tacit knowledge from belonging to empower themselves, their families, neighbors, and every member of the community – whatever their status, in a fully inclusive way. Making sense of what happens in your community in this century, more so than ever before, requires that you establish a fluid two-way connection to global knowledge.

    While these are admittedly lofty objectives, the science of learning combined with educational technology are poised to make this more than just wishful thinking. Scaling up is currently center stage in both education (thank you, MOOCs) and humanitarian realms. There have been a small but significant number of well-researched, successful, small-scale pilots to foster new forms of humanitarian learning. The learners who participated in such experiments got it – even if some managers and decision makers did not. The missing link remains the network of learning leaders willing and able to think and fund the foundations for such an endeavor, and then to start building its scaffolding. And, who knows, such a group might find that Pan Humanitarian College of Conscience is a good fit to name what we might make together.

    Photo: Young man at a vocational education and training center, Marrakesh, Morocco. © Dana Smillie / World Bank